Thanks for everyone who watched the big Kaasma Khara Stream - almost 9 hours of battling with 3 phases of combat - each phase telling a different story.
Phase 1 of the fight was to halt the ritual of Kaasma Khara being summoned into Io. Depending on how successful the ritual was would effect Phase 2's HP Pool. Here's all the notes for the creatures of this phase!
Kaasma Portal
The Kaasma Portal ritual has begun to fortify Kaasma Khara, allowing for the specimen to arrive safely into Io. It has a Ritual Bar set at 0/100.
Ritual Golems and Ritual Diviner Mayleira are able to channel Ritual Points into the Portal.
Traits
Disruption : Spells of Level 3 or higher may be cast into the portal, removing 1d6 Ritual Points.
Degradation : If the portal has not been amplified in a round, it loses 1 Ritual Point.
Completed Ritual : Once the portal has reached 100 ritual points, it is unable to be disrupted, and no longer degradates.
Daemancer
HP: 44
AC: 12
Ability Scores: STR 8, DEX 13, CON 10, INT 14, WIS 12, CHA 16
Saving Throws: Wis +3, Cha +5
Reactions
Dae Shield (1 Dae Power): As a reaction, before a hit against the Daemancer concludes, Daemancer creates a Shield of Force that adds +5 to their AC. This force can also block Magic Missiles.
Actions
Daebolt: Ranged Spell Attack:+5, Reach 120, Hit: 4 (1d8) Element of Choice damage, +1 Dae Power
Daeblade: Melee Weapon Attack:+5, Hit: 6 (1d12) Element of Choice damage, +1 Dae Power
Dae Armor (1 Dae Power) : Daemancer's AC increases to 14 + Dex Modifier.
Dae Ray (2 Dae Power): Ranged Spell Attack:+5, Reach 120, Hit: 7 (2d6) Element of Choice damage. Conjures 3 Dae Rays.
Hit: 7 (2d6) Element of Choice damage
Conjures 3 Dae Rays.
Mayleira
HP: 90
AC: 13
Ability Scores: STR 10, DEX 16, CON 19, INT 19, WIS 13, CHA 12
Saving Throws: Wis +4, Cha +4
Reactions
Counterreflect : As a reaction, any spell cast toward Mayleira is reflected upon the caster. The caster must succeed against any attack roll or saving throw as if they were the original target.
Actions
Daebolt : Melee Weapon Attack:+9, Reach 120ft, Hit: This deals a minimum of 1d8 Elemental Damage. Dae Bolt's damage increases by 1d8 (up to 5d8)
Dae Infusion: Mayleira channels Dae energies into her, at the sacrifice of 1 Year of her life. Mayleira gains double her hit points, and is under the effect of Mage Armor and Shield. This effect persists for 24 hours.
Ritual Golem
HP: 75
AC 17
Initiative: Set 9
Speed 30ft
Ability Scores : STR 18, DEX 9, CON 20, INT 3, WIS 11, CHA 1
Damage Immunities : poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities : charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Slow Activation : Ritual Golem needs 5 Runic Power to be activated. If the ritual is broken before achieving 5 Runic Power, it instead has HP equal to 20% of each runic power it has (minimum half)
Capable of Combination : When there are two Ritual Golems left, this creature is capable of combining into a more formidable creation. This creature’s hit points will equal the health of the combined Ritual Golems. Other conditions may force the combination early.
Traits
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Weapons: The golem's weapon attacks are magical.
Actions
Multiattack : The golem makes two slam attacks
Slam : +7 to hit, 2d8+4 bludgeoning damage.
Ritual Casting: Ritual Golem must make a concentration check for the highest damage source dealt to it the previous round. If successful, it adds 1d6 Ritual Points to the Kaasma Portal
Ritual Diviner Mayleira
HP: Equal to Mayleira
Temp HP: Equal to all of the Ritual Golem’s Health
AC 17
Speed 40ft
Ability Scores : STR 18, DEX 16, CON 20, INT 19, WIS 13, CHA 12
Damage Immunities : poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities : charmed, exhaustion, frightened, paralyzed, petrified, poisoned, alice
Fateful Resilience : After a full round, Ritual Diviner Mayleira may successfully save against any ongoing effect.
Traits
Counterreflect : As a reaction, any spell cast toward Mayleira is reflected upon the caster. The caster must succeed against any attack roll or saving throw as if they were the original target.
Scan Systems: Ritual Diviner Mayleira is knowledgeable of any Vulnerabilities, Resistances, Immunities, and Hit Points of all enemy creatures.
Powerful Disruption : Failed Concentration checks add 1 stack of Vulnerability to Ritual Diviner Mayleira.
Actions
Buildup Turn (20) : Ritual Diviner Mayleira begins to fortify the Kaasma Portal. If she is able to maintain her concentration for one full round, the Kaasma Portal gains 2d6 Ritual Points. Any damage dealt requires a concentration check. A failed concentration check interrupts the Build up, and will have to restart casting again on her next Buildup Turn.
Move Turn (15) : Ritual Diviner Mayleira moves up to her movement speed, attacking with a slam to anyone she moves through. This move does not provoke attacks of opportunity.
If her Buildup Turn is uninterrupted at this point, she instead focuses on empowering the Kaasma Portal, having the portal gain 1 Ritual Point.
Action Turn (10) : Ritual Diviner Mayleira attacks with a Multiattack, focusing her attacks on the enemy target with the lowest hit points. If no creature is in melee attack, she attacks with a Dae Bolt.
If her Buildup Turn is uninterrupted at this point, she instead focuses on empowering the Kaasma Portal, having the portal gain 1 Ritual Point.
Conjure Turn (5) : Ritual Diviner Mayleira symmons 1 Daemancer. Daemancers act on the Conjure Turn, but are unable to act on the turn they are summoned.
If her Buildup Turn is uninterrupted at this point, she instead focuses on empowering the Kaasma Portal, having the portal gain 1 Ritual Point.