The patch didn't effect my mods but over the last couple of months I've made a lot of changes to how things work and there are quite a few files you'll need to delete before installing the new versions. This is a large update and there are quite a few bug fixes included as well :)
DO NOT try to overwrite the old files - I've changed some filenames so this will cause you to have duplicate files or it can cause issues if the file doesn't overwrite properly.

I've included some new scripts that allow me to alter in-game stuff to work with my mods. This means they shouldn't conflict with other creators mods and you no longer need to use override files, making some of my mods obsolete. You'll want to delete the following mods/modules completely from your downloads folder:
Files to Delete:
Core Modules where their name ends with:
Ingredients / Various / Nectar / Canning / Food
Mods | Fixes:
Store your Wedding Bouquets / Store your Seed Jars / Fish & Herbs in Retail Fridge
I've also added some new interactions to the Brazen Homestead Craftbooks and all pots, planters, and garden soil that will add Reference Info to your sim's notebook. This is to help you navigate some of my content and reduce the need to constantly visit my site for details on a specific mod. These entries will be updated as needed.
There is a new, optional file included with the Core Harvestable file called 'OptionalOverrides'. This contains overrides of all the gardening interactions like 'Weed' or 'Water' so that your sim can tend to a plant that is 'Out of Season'. Since my harvestables will grow out of season, it's highly recommended you install this file. I will look at finding a way to do this without an override in the future.
Lastly, I've moved the inventory transfer interactions, 'Grab' and 'Put Away' to the Core Crafting mod since it makes more sense if you're using a lot of my crafting ingredients. People who only need the Core Mod installed for recipes or another mod will no longer see these interactions on their fridge and storages.
Harvestables have had an overhaul to update them and make them work with a few upcoming mods. You'll need to delete ALL the old files and install the new ones, as I said previously, DO NOT try to overwrite them.
This update may cause some plants to disappear or no longer function so you'll need to replant them. If you're concerned about losing your progress, you can shift-click the new plants to cheat them back to their original condition. I know this is a pain but there were some changes I needed to make to streamline my workflow (and allow me to make content faster!) so it had to be done.
Harvestable descriptions now include a small blurb called 'Garden Lot Traits'. This is only relevant to the new lot challenges coming next week so you can ignore that for now.
I did my best to test as much as I could, but with an update this extensive it's possible I missed something. Please let me know on Discord if you run into any bugs!
I realized today that it may be difficult to tell which EA ingredients and harvestable plants have been adjusted so I'll be adding some text or notebook entries over the next couple of weeks in an effort to make it more clear.
The information on the site will need to be updated to match everything in this update - please be patient with me while I work on that over the next week or so
π¨ Please read and follow my Installation & Updates post to install these updated files.
π¨ If your save won't load after installing, see Save or Lot Won't Load for how to fix it.
π¨ If you get an LE or have an issue after installing see the Troubleshooting Issues post.

PATRONS:
The Downloads Folder has been updated and I've removed any obsolete files. You'll find the new Insect Jar Glass Bottle override in the 'Mods - Improvements' folder.
Download Folder Link & Info
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Core Mod (1.2.03)
Removed βͺ Transfer Inventory interactions moved to Crafting Core.
Changed βͺ GP01 glass jar insect overrides have been removed and offered as a separate download.
Added βͺ Support for new base game 'Insect Box' ingredient type. Insects caught from GP01 can now be stored in a box or returned to their display.
Added βͺ Custom tags injections to EA ingredients like harvestables, fish, etc. so they can be used for my custom recipes/ingredients and purchased with Brazen Delivery without the need for overrides.
Added βͺ New inventory type injections to various EA objects so they can be stored in more places and be delivered with Brazen Delivery. This also makes other mods/modules obsolete - see corresponding section for more info.
Fixed βͺ Neon Angel Fish can now be stored in retail fridges.
Fixed βͺ All EA harvestables and ingredients should now work properly my custom ingredients (ex. carrots now count as Root Veggie ingredient).
Core Crafting (1.2.04)
Added βͺ New '...Reference' interactions have been added to the Brazen Homestead Craftbooks.
Updated βͺ Added lots of new ingredients to several shops and organized the shop categories a little better.
Added βͺ Transfer Inventory moved here from Core Mod.
Added βͺ Red & White Nectar Blend recipe will now show up under the base game 'Make Drink' bar menu.
Fixed βͺ Purchased meats will now work properly.
Fixed βͺ Preserving trays/racks/barrels will once again be returned to your sims inventory after collecting from them.
Fixed βͺ Should no longer throw an 'UnavailablePackSafeResourceError' LE
Core Food & Drink (1.2.02)
Fixed βͺ Red & White Nectar Blend recipe can be found in the Drinks menu again.
Core Harvestables (1.2.01)
Added βͺ New section in the Brazen Homestead tab of the notebook for harvestables.
Added βͺ New '...Reference' interactions have been added to pots, planters, and garden soil.
Added βͺ Adjustments to EA harvestable seasons to make more sense and line up better with my harvestables.
Added βͺ Weather effects added to EA harvestables; if they 'Love' a certain weather they will produce an extra crop, if they're 'Damaged' by a certain weather then they will become 'Out of Season' and no longer produce.
Added βͺ Adjustements to EA harvestables so they can grow (but not evolve) while 'Out of Season'.
Fixed βͺ Plants should now all work with Ranch Hands and For Rent.
Fixed βͺ Plants can be tended while 'Out of Season' if using the included overrides file; it's HIGHLY suggested that you install this file if you're using my harvestables.
Core Modules | ALL
Obsolete (Delete) βͺ Ingredients / Various / Nectar / Canning / Food modules
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Mod | Fixes
Obsolete (Delete) βͺ Store your Wedding Bouquets / Store your Seed Jars / Fish & Herbs in Retail Fridge.
Mod | Inventory Adjustments
Fixed βͺ This needed an update and will no longer keep some recipes from being made off-the-grid.
Mod | Vendor Edits
Fixed βͺ Issue where you could not hire more than 6 sims per lot; max is once again 50.
Changed βͺ Added several missing stalls.
Mod | Cheesemaking Skill
Fixed βͺ to work with updated harvestables.
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Harvestables | ALL
Fixed & Overhauled βͺ All harvestables have been overhauled and some file names have changed, see overview notes for info on how to deal with this. Plant names, descriptions, and tags have been cleaned up and updated.
Fixed βͺ Harvestables will no longer disappear when planted.
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Liquid Press Recipes | Sugar Cane Juice
Fixed βͺ Sims can now remove it from the press and it no longer requires the Lemon Juice recipe to work properly.
Appliance Recipes | Stand Mixer Recipes
Fixed βͺ Lactose-Free Batter should now have the correct ingredients listed and no longer use regular milk.
Arlene
2024-07-30 10:03:09 +0000 UTCGreyZone
2024-07-30 02:50:04 +0000 UTC