A little update
There are currently couple problems I am trying to overcome. First, I would like to describe what I want to do so you can better understand what is preventing me from doing so.
I want(ed) this game to have fully vectorized sprites and textures, just like to original babyfat games.
Trying to achieve this I have run into the limitations of Unity. Mainly, Unity cannot deal with super detailed vector images. It can only deal with simple ones.
Above you can see Zoey from the 4th babyfat game (XP). That is simple enough to be converted into a mesh so it works. But I do soft-lighting in my animations and they error-out, so I think they are too detailed to imported into unity as .SVG (vector) formats.
In light of this information, I may switch to raster image formats.
What does this mean for the game? Absolutely nothing. You all have been watching my vector animations in raster video format ever since I started. I am writing this to simply inform you on what I have been doing.
Also more relevant things: The game's name will be "Babyfat cosplay party". The first scene will be you and Zoey getting out of the car and walking to the party.
FFSIWLI
2023-03-20 03:52:20 +0000 UTCFFSIWLI
2023-03-20 03:49:37 +0000 UTCCalin Kristan
2023-03-20 03:49:30 +0000 UTCCalin Kristan
2023-03-20 03:49:02 +0000 UTCMiyabialt
2023-03-20 03:46:50 +0000 UTC