What do you want to know in the upcoming rigify course?
Added 2023-08-30 04:05:37 +0000 UTCThis is for the moment the summary of topics that I am going to deal with in the next rigify course that I am recording right now, There are still many parts to record and develop, but with this in mind, do you want to know about something more specific?
Video 1.1 - Bases
Blender version.
- What is Rigify?
- Installation and activation of the Rigify addon.
- Enable auto run python scripts
- Rigify Basic Structure: Metarigs
Video 1.2 - Basic rigging stuff before starting.
- Warnings for beginners:
- Hotkeys
- Spacebar
- Use G, R and S
- Pivot Point
- Bones
- Types of visualization of bones
- Bendy bones
- Constraints
- Drivers
Video 2.1 Metarigs de Rigify
- - Show rigify presets.
- - mention that in reality only humanoids are going to work.
- Advantages of the complete:
- facial
- fingers
- We can remove the facial from the whole
- You show the Advanced Options of the Rig, assign a name to our rig.
- Rig_name
- Bonegrouos
- Layer_names
- Actions
- You need to have all zeros in the transform, otherwise the location, scale, etc. will be damaged.
Video 3
- Explain the different rigify “packs”
- Explore the different parts of the metarig as
- Arms
- Legs
- Torso
- fingers
- Method
Video 4
- Show how to add different rigify samples:
- Through Edit
- By means of Pose mode
- Mention the ones I use the most when adding parts.
- basic copy chain
- basic.pivot
- basic.raw_copy
- basic.super_copy
- limbs.simple_tentacle
- experimental.super_chain
- skin.basic_chain
- skin.stretchy_chain
- skin.anchor
- Show combination of the rest of the systems that are basically the same as before but combined.
Video 5.
- Accommodate the bones to the character
- Mention the location that blender recommends when locating the bones
- Torso
- continue for the legs
- after the arms
- Tip, place them at the limit of the mesh
- Show how I water the layers, skirts, hair
Video 6
- How to improve the rigify facial rig
- Parts to improve:
- Eyes
- Eyebrows
- Mouth
- Bones can be added to control more the lips, the inner part.
- cheek
- chin
Video 7
- Review the layers before generating the Rig
- How to modify layers
- Groups in the Layers