The issue that has wasted us countless hours was finally pinpointed and verified by Epic as a bug of Unreal Engine 4.
It was rather frustrating to fight with the same glitch from 1.09, and it got worse after Unreal updated to 4.15. We filed bug reports twice, and the answer we have got was "you are not following the pipeline correctly" and "your plugin is out of date". After a quick chat with Steven and Vismund we decided to contact Epic staff in person and go silent for a while to avoid dumping a ton of nerd talk regarding technique details on you and cause unnecessary concern among non-developers.
It was a mistake and I must apologize. Not speaking a word would never be reassuring to anyone - and I would have gone mad if being put in your shoes. The programmer mindset of being a "blackbox" to users doesn't apply here on Patreon - we should have always kept you in touch. But with the weight finally lifted from our shoulder, we are happy to be back to the community - meanwhile hoping Epic doesn't break anything vital in their next update.
Oh, and you shall receive 1.12 in 5 minutes.
Project Helius
2017-04-30 20:44:03 +0000 UTCProject Helius
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2017-04-27 20:25:48 +0000 UTCCrypto and VR Fan G
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