Kowloon v.0.8.6 - Rte Twsk
Added 2025-03-28 08:01:03 +0000 UTC
Comments
Aberdeen roads are not accurate at the moment especially in the city area and needs to be reworked, thank you for your patience
andrepradiktha
2025-07-09 04:29:36 +0000 UTCNo, if you install the later version you should always overwrites same named files with newer files, otherwise you get missing sceneries
andrepradiktha
2025-04-30 23:17:24 +0000 UTCWhen I try to install it, should I uncheck the box that says "Keep existing shared models:" If yes, should I do this for all your track mods?
kamyar farneshan
2025-04-30 16:13:10 +0000 UTCHello, thanks a bunch for your support and words. Yes, at the core of the project, the intention was to deliver conceptual layout that is feasible for a track/race. So mainly i covered interesting highways at first, rather than turning 90 on the city block. This is my interpretation of Rte Twsk layout so the translation might differ, but, the game ai itself is limiting the 'open world' aspect of it, hence i create track separately once at a time.
andrepradiktha
2025-04-23 11:35:49 +0000 UTCHello, I have been enjoying your Kowloon project quite a bit, but I want to respectfully point out that there are several issues ranging from texture errors on the roads, floating lights (such as on the Kowloon layout), etc. to more serious issues like missing bits of road (such as on the Aberdeen layout) and chunks of terrain and concrete blocking part of the road entirely (such as on the Junk Bay layout). I understand that your goal with these projects is to create massive open-world style maps, but I (and likely many others) would appreciate if you could focus more on fixing issues and improving the quality than expanding the maps. Thanks, and looking forward to future updates.
Maximum Star
2025-04-14 20:30:51 +0000 UTC