XaiJu
BrokenDreams
BrokenDreams

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CJ Final Preview

Hi all!

I hope you had nice weekends.

I just wanted to put up a post saying that I'm aware that the CJ update has taken a little longer than expected to go out to The Dojo for testing. I'm still aiming to get it released in the next couple of days, I'm just ironing out some of the systems.

The reason for this is the complexity of the battle. As I've mentioned before I'm hoping to introduce some key improvements to the overall battle system. So the work done here will eventually be rolled out to improve all battles. This is a key change for the game, so once the update is out, your honest feedback will be greatly appreciated!

Effectively, all the renders and animations are complete. What's taking the time now is:

Thank you all again for your patience in this. I am still aiming to get it into The Dojo in the next couple of days. In the mean time I've included some preview pictures below :).

Have a great day Heroes!

CJ Final Preview

Comments

It is. It's always been an issue. When I started I didn't know enough about RPG Maker to compensate. However now I've learned more I've thought of a way to do it :). Hopefully it'll work!

BrokenDreams

You'll be able to copy all your saves over, but I won't be releasing a save game for just before the fight if that's what you mean. I don't actually have a save as all mine are Dev saves with random switches on and off (so would be unplayable :P). If you want to jump straight into the fights then The Dojo for Tier 3 Patreons has them all available and gets new fights early :).

BrokenDreams

Thank you. indeed The current combat system is too random.

Bootsfetish59

Looking awesome! Will there be a save present right before the fight with CJ?

Mkmd13


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