TOTK RANDOMIZER UPDATE NOTES - v1.3.0
New:
Punitive Death: All common items will be removed on death. This is a toggleable miscellaneous option for even riskier gameplay.
Additions:
Added 1 Special Event (1 Lucky Fairies).
Added 1 Miscellaneous option (Punitive Death).
Added 10 Environmental Changes (10 Custom).
Changes:
The chance to spawn randomized actors is now higher (from 5.0% to 7.5% chance per second).
Slightly increased the chance for all enemies and animals to be reverted.
Increased the chance for High Gravity, Neutral Gravity and the Global Updraft to occur.
Increased the chance for Low Gravity environmental changes to occur.
Decreased the chance for directional environmental wind currents to occur.
Decreased the chance for random teleports to occur when teleporting via Map.
Decreased the time range a special event can be active from 5-12 minutes to 3-9 minutes.
Bears, Blupees, Cuccos and Fire Balls now spawn in slightly less crowded amounts.
The special event that constantly heals the player now also recovers Gloom-infested hearts.
Navigating through the Randomizer option menus is now faster and appears smoother.
"Special Controls" tutorials in the System menu are now unlocked from the start.
The description texts of some miscellaneous options have been improved formatting-wise.
Defeating Phantom Ganons that spawn after defeating Gloom Hands now contribute to the "Defeat - X Phantom Ganon" special goal.
Bugfixes:
Fixed a bug where the Randomizer Cycle would neither give the player items nor change the time in rare situations.
Fixed a bug where Cloud Seagulls and Seagulls were spawning very close to the ground instead of in the air.
Optimizations:
Greatly optimized environmental changes code and its memory usage (50% less code for the same result).
General code optimization.
Removed unnecessary code.