TOTK RANDOMIZER UPDATE NOTES - v1.2.3
Additions:
Added Bees, Beetles, Crickets, Crows, Darners, Ducks, Hawks and Snails to the animal spawn pool.
Added 10 Environmental Changes (10 Custom).
Changes:
Increased the goal limit from 100 to 999 in Goal Mode.
Checking goals is now considerably faster. Use the text log when the checking is done.
Randomly spawned animals and enemies now respawn and despawn earlier when leaving the player.
Randomly spawned Cuccos now spawn slightly further away from the player.
Increased the chance for new environmental changes to occur when one is already active.
Increased the chance to obtain the Island Lobster Shirt armor piece if you got the goal to complete the "Dad's Blue Shirt" quest which requires the armor piece.
Increased the chance to obtain Fierce Deity set armor pieces if you got the goal to complete the "Misko's Treasure: The Fierce Deity" quest which requires the full set.
Bugfixes:
Fixed a bug where the Randomizer Cycle would stop working when choosing or reverting a prohibition.
Fixed a bug where the goal "Obtain - Tunic of Time" was displayed twice in a row upon checking goals.
Fixed a bug where the goal status for "some progress" (outlined star) was shown when it was not supposed to show.
Fixed a bug where sometimes the reduced ability cooldowns and attack intervals, as well as the increased attack strength of Vows, were not applied.
Fixed a bug where all of the fixed enemies that would spawn when fighting Demon King Ganondorf from version 1.2.1 and earlier were still spawning and especially at the same time.
Optimizations:
General code optimization.
Decently optimized memory usage.
Removed unnecessary code.