XaiJu
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[Preview] Upcoming v1.2.0 Features

I am happy to present Version 1.2.0 of the TOTK Randomizer! This update is bigger and adds the possibility for Animals to spawn everywhere! It also reworks the Randomizer Cycle spawn system to make the gameplay more interesting. Quite some additions and a lot of changes also made it into the update.

As I mentioned, Animals can now spawn everywhere - this is a separate Randomizer Cycle category next to the Enemy equivalent so there is a statistic and an option to disable it. Having both Animals and Enemies spawning at the same time? This will result in quite some interesting encounters! Also, the Randomizer Cycle spawn system has been reworked. Instead of enabling or disabling one spawn group at a time, either three spawn groups will be enabled or all will be disabled. This fixes a gameplay issue where sometimes spawn groups were enabled for a long time (even hours) and it also ensures more immediate chaos.

Therefore Bears, Boars, Cuccos, Dogs, Foxes, Horses, Pigeons and Wolves have been added to the animal spawn pool and the Lord of the Mountain has been added to the Horse animal spawn group. The new randomized animals/enemies are now shown at a gameplay tips window at the top right - therefore a new Miscellaneous option (Randomizer info windows) has been added, allowing you to disable such. Since animal spawns are now a separate Randomizer Cycle category, there is also now a new Randomizer Cycle option to disable this new feature. Of course, there is also a new quest ("Randomizer - Animals") that lists the currently spawning animals, as well as a new statistic to see how many times the Randomizer Cycle triggered this new feature.

As for changes, every spawnable actor (enemy, animal, etc.) now has an individual spawn chance per second to allow for better adjustments. The chance to spawn actors is now slightly lower (from 5% to 4.5% chance per second) and the chance to spawn Gloom Monsters and Yiga is now considerably lower (from 5% to 2.5% chance per second). Randomly spawned Gleeoks and Moldugas now spawn slightly closer to the player and Horses no longer spawn at any time (they have been moved to the Horse animal spawn group). Actors that were able to spawn before defeating Demon King Ganondorf will no longer be listed in their respective quests afterwards and the buy price of Armor Pieces in the Randomizer Shop has been increased from 500 to 750 Rupees.

Lastly, a crash has been fixed that would occur when a randomly spawned Molduga tried to move through water.

🌟 I hope you are looking forward to this update! I will be streaming the update as a 5-day special from Wednesday to Sunday on my YouTube channel (optimized the viewing experience and got a new microphone too!) to both showcase it and to make sure there are no issues before releasing it on Sunday.

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