I am happy to present Version 1.1.2 of the TOTK Randomizer! This update refines the brand-new spawn system even further that was introduced in Version 1.1.0. It also adds new enemies to the spawn pool, as well as adding a good amount of new environmental changes to the selection!
As for additions. Keese and Octoroks can now start spawning everywhere! With those enemy groups added, all common enemy groups are now in the pool (a total of 24 enemy groups)! Will something else be added in this regard? Find out in the future! There are also 5 new custom environmental changes made by Miru this time who helped out in the past as well - these ones look really unique!
As for changes. Flying enemies spawned randomly can now spawn in the air even when there is no ground below and enemies spawned randomly no longer spawn inside of walls, other objects and in water. Furthermore, enemies spawned randomly now spawn at random instead of fixed times and they can spawn earlier now. Also, some more variation has been added to a certain special event spawn group by setting different spawn heights and randomly spawned Wizzrobes now spawn slightly further away from the player.
There are also some quality of life changes! Your last equipped weapon will now be automatically restored upon leaving the Randomizer Staff menu and your last equipped weapon/bow/shield/armor piece will now be automatically restored when the respective prohibition ends. Lastly, the total darkness environment has been removed when fighting the Temple Bosses after the Demon King's Army to make the fighting not too frustrating.
๐ I hope you are looking forward to this update! I will be streaming the update this Friday/Saturday on my YouTube channel to both showcase it and to make sure there are no issues before releasing it on Sunday.