I'm cuming to give you some news on the progress of the game! We released a new demo a few days ago, and so far the feedback has been very positive! In the next demo we'll be adding 2 or 3 extra levels, the secret base feature, and lots of gameplay elements that I'm about to present to you in this update.
Jeck and Khal having a good time... Thank you a lot to Vliir (art) and Animas Animus (animation) for their incredible work!


Here are the new gameplay elements we're working on. Please note that this is a work in progress, and many of the designs may change. But at least you'll know what to expect in the future game update!

1) Heart Bomb: Countdown bomb that blows up enemies in a 9-square pattern.
2) Glove: Skill that lets you move one of your soldiers.
3) Projection trap: Trap used to repel an enemy. Requires a recharge time between uses.
4) Inexpensive trap that does a lot of damage but disappears after use. Requires a period of time to activate.
5) Flick glove: Skill used to remove one of the soldiers already in place.
6) Spike trap: Activates as soon as an enemy passes over it.
7) Slim : Slows down enemies
8) Boost kit: Allows you to boost a tower's attack, defense or cooldown for the duration of a battle.
9) Soldier with homing pistol: Enables you to hit the nearest enemy, regardless of location.
10) Soldier with lightsaber: Attacks in close combat on 2x3 squares.
11) Sniper: Soldier with a weapon that passes through all enemies in a line.
12) Grenadier: Short range, but hits several enemies at once.
13) Y soldier: Shoots diagonally only.
14) Hoverboard: Allows any soldier to be placed on muddy areas.
15) Jet Pack Soldier: Can be placed in muddy areas.
16) Spike shield soldier: Protects and inflicts damage at the same time.
These are elements that will be present directly on the grid at the start of the game, depending on the level.
1) Holographic boulder: Prevents soldiers from being placed on it and prevents shots from passing through. Can be destroyed by laser fire or a bomb.
2) Teleportation portal: Allows enemies to spawn from elsewhere on the map.
3) Placement bonus : Boosts soldiers placed on it. Be careful: if an enemy passes over it before you, it is he who will benefit from the bonus.
4) Achilles: If Achilles loses all his life, the game ends immediately.
5) Treadmill: Treadmill that deflects enemies across the field. You can't place soldiers on it.
6) Mud puddle: Soldiers cannot be placed on it unless they have a jetpack.
7) Forbidden zone: Forbidden area in which soldiers can't be placed.
Gadgets improve the quality of life in battle. Some were already activated in the demo, but they will be options to be unlocked in the next version.

1) Vacucum: Harvest sperm automatically, so you don't have to.
2) Red bionic eye: Allows you to see the life of your enemies and the damage you inflict on them.
3) Blue bionic eye: Lets you see your soldiers' lives and the damage they take.
4) Green bionic eye: Allows you to see the cooldown time of your towers.
5) Stopwatch x2: Allows time to run twice as fast.
Vliir finished to create the amazing secret base, and I just can't wait to integrate it into the game! This should complete the gameplay loop, even if it's actually a rather secondary feature.



And there you have it!
Thanks again to Vliir, Animas Animus and Chewy for all their hard work!
See you soon for more news!
Take care :)
Stewy
FynX
2024-12-24 18:48:34 +0000 UTCSimon Electric
2024-10-17 11:52:27 +0000 UTCCcole2
2024-10-06 22:41:11 +0000 UTCTreagir
2024-10-05 16:34:38 +0000 UTCInsanekid
2024-10-04 00:22:07 +0000 UTCGrizzly gamer
2024-09-27 10:54:15 +0000 UTCGuy
2024-09-27 10:03:57 +0000 UTC