XaiJu
KissKiss Studio
KissKiss Studio

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My 2025 goal.

Hey everyone,

I just wanted to take a moment to share my thoughts on the journey ahead and what I’ve been working on. It’s been an incredible ride so far, and I’m so grateful for all of your support.

First things first—Bright Lord. My goal is to finish it by mid-2025, and I’m pouring everything I have into making sure it’s the best I can offer. I want it to be something I’m truly proud of, and I want you to feel that same excitement when you play it. I know the road ahead will be challenging, but I’m committed to making it the best I can.

And then there’s The Lighthouse. This one is a big leap forward for me, and it’s where I’ll be focusing a lot of my energy after Bright Lord is wrapped up. I’m aiming to have a playable version out by Q4 of 2025, but I won’t lie—there are a lot of worries on my mind. The Lighthouse is a semi-open world game, and I know it can easily get too big to manage if I’m not careful. My biggest fear is that it’ll spiral out of control with bugs, scope, or mistakes. But at the same time, I’m excited because I know it’s going to be something special.

I want The Lighthouse to be something that stands out—not just another game, but one that really hooks players and makes them feel like their choices matter. I want the world to feel alive, and I want the story to evolve based on how you play. Every decision should shape the experience in a meaningful way, and I’m determined to make that happen.

That said, I need help. I’ve been asking around to get advice from other developers about how to tackle a semi-open world without losing my mind (or the quality of the game). I don’t want to get overwhelmed, and I want to make sure I’m focusing on the right things so I don’t get lost in the details.

I can’t thank you enough for the support you’ve shown me so far. I wouldn’t be here without you, and I’m really excited about what’s ahead. I hope I can exceed your expectations with The Lighthouse and show you that I’m capable of delivering something truly great.

Thank you again, and I hope you’ll continue this journey with me. Let’s make something amazing together.

My 2025 goal.

Comments

Thank you i want to fo something ambitions but not so much that i will not deliver at all :D

KissKiss Studio

That’s one ambitious roadmap and your track record and resilience speaks for itself. Your genre is very unique in this space and bears your signature. Very much poking forward to more news and the very best wishes for 2025!

Moon

My goal for the game is that: You manage the main location help the right people to maintain peace, while by doing that you talk with the girls and do their side quest. If you fail to maintain the city it gets into chaos mode where you no longer control the situation, I don't want it to be a sandbox because I hate doing everything without knowing what I am doing. it will be sorta like a game that requires you to do stuff, do it wrong and you see the bad things that will happen.

KissKiss Studio

Sounds like a very ambitious project! Both open world/sandbox and persistent changes based on choices are something I haven't often seen executed well. And you're aiming to do both. The main pitfall for open world/sandbox projects is there's often not enough to do in it, so it devolves into lots of clicking around without any progress. And if you want choices to change what comes after it means that as your game progresses the number of different branches will grow faster and faster as more variables get introduced.

Revan84


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