XaiJu
KissKiss Studio
KissKiss Studio

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Weekly update on 0.7

This week I did 90 new renders. I missed one and a half-day work because it was Christmas and Christmas eve I hope you understand... Before that, I got pretty sick on Christmas and I felt so bad but I still tried to work on the game. 

We are like 35 percent done on the renders. And I got to admit every time I start working on the update it's hard to start. It feels like your creativity is dead :smile: but I keep pushing and after some time when the pictures start to give that emotion that I am trying to show makes me feel proud. 

I know that I am not the best dev there is out there. But sometimes I compare my game to other games. And I may sound like an asshole but some games have mediocre settings mediocre renders mediocre dialogs. And I am sure my games are better in every way, but those games do way better in patron numbers. I am still trying to figure out what I am doing badly. Are the updates taking too long? Is there not enough sex in the game, because I notice that some fuck fest games do well. I am a bit lost I sometimes think that I need some help from far more experienced dudes out there... But then again it's not like am some kind of triple AAA studio that can hire people left and right.  I still think my first few releases are really bad and you know the rule you have 5 seconds to get attention from the user and I honestly think those few releases are just bad. Don't get me wrong my work is nowhere near to being a masterpiece but I think in a few years I can be up there with the best adult devs out there.

I honestly think the Bright Lords story is something else right now. It has some similarities to other popular games, but every FPS games are similar but somehow different. This update will open up a bit. And I am looking to full rebranding like logo, new wallpaper, etc. Phase 2 has to start on a new page.

Weekly update on 0.7

Comments

The cross-promo have worked with me too and I've subbed to a couple more devs because of it. So I'd say it's definitely worth considering.

Well I will try doing a cross promotion in the future

KissKiss Studio

A promo every once in a while won't hurt anything. If you do one every month or two it isn't a big deal, at least to me. Like I said, I have actually found a couple other devs I ended up pledging to.

damoose79

I honestly didnt do any cross promotion because I dont want you people see something that you dont want to see. Like you give me money and I shove and ad to your face for paying me money :D

KissKiss Studio

Stick to your vision. You have to stay true to yourself above all else. Comparing yourself to others is unfair. Don't sell out. That being said, I agree with Moon. Look into some cross promo opportunities. I've found a few great games/devs on here because of cross promos. Getting your project out there in front of fresh faces can only help you in the long run

damoose79

As always big thanks to you! You always make me smile!

KissKiss Studio

The project is solid and just keep working on it and it will pay off ultimately. No need to compare to others just yourself. I’m no dev and can only see many other devs despite amazing graphic and plots struggled for years before their project takes off. This market seems to be getting increasingly crowded after all. Beyond a good product other elements of the business is equally important in a competitive market. A good work flow definitely helps. Regular releases refresh others’ mind and let people know the game’s alive. Marketing / cross promo gets the project on others’ radar. I (and perhaps some others) am no longer actively looking for games to play given time and finance saturation and will only try new games when it appears on newsfeed. What you are doing with the audience engagement is great. Regular updates. Interaction with the community. Stream releases is also good gets lots of publicity. Never under-estimate marketing. Merry festive season!

Moon


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