PARASITE BLACK - Alpha 0.132 (TECH UPDATE)
Added 2022-04-30 16:49:01 +0000 UTCMEGA
PC: https://mega.nz/file/OlggXSgR#-5R_Os3tUz-6fNvroowtbhb5f7j6gPY6CPAvlyvEBxI
MAC: https://mega.nz/file/L54RGSZQ#Q8eQqTU-1gJ_0XBni9Z1hDAE11C9t577_LOEDQoIIDY
ANDROID: https://mega.nz/file/nxpjmQIK#EljU3ZDlbVfna6eQU8UER5uhGGGsMBb9hLigNNbR5Uk
Tech Changelog:
Outs:
- Updated inventory slot artwork
- Added an Early Access disclaimer
Ins:
-Two weeks worth of project refactoring, including but not limited to:
-Splitting bloated, messy files into smaller ones.
-Separating data from engine extensions
-Getting rid of unused/messy code tails & ends accumulated since day1,
-Converting some of the heavier .pngs into a .webp file format,
-Baking in most of the remaining image-based animations into .webms,
-Setting up some proper naming conventions for files, folders & code bits,
-Moving the engine into a pure python library,
-Getting rid of a bunch of unused assets (vanilla renpy imagery mostly),
-Writing a devtool to parse for broken file paths,
-The list goes on and on and on...
For you guys, the above basically means more quality and a much more reasonable game folder size... For us, it's tenfold less headaches in the long run.
For saves, it's a huge leap towards inter-version compatibility, BUT It will still break all the pre-0.132's currently though. Save compatability will be here soon!
Finally, I'd just like to say thank you to everyone still supporting us, we know a lot of you are probably slightly dissapointed reading this knowing there's no new content, but don't worry, we'll be fixing that real soon ;)
-The Damned Studios Team