XaiJu
slaen
slaen

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New idle poses

Direct SFW link (in case the compression is killing it):  https://gfycat.com/aromaticdelightfulcassowary

Work in progress of some new idle animations!  The player will have the option to select a different idle during character creation.  This should give some more character to the player and human NPCs in game.  Now they won't all have the same posture and idle.  

This also allows for custom walk and running animations.  I also figured out a way to make it so it isn't locked into a specific set.  So if the player likes a really puffed up macho chest idle and a very dainty strutting walk animation they'll have the freedom to mix and match.  I'm slowly working on the walk animations currently and when I get some time I'll start on the runs.

The other thing this system supports are third person custom weapon animations for idles, walks, and runs.  I'm also slowly working on these.  So far the two handed great axe has a new idle and swing animations.  

The Plan for January and February

I'm trying to get a bit more organized and hoping to stick to a more regular build schedule.  Initially I'm going to try for a new build every other month and I'm going to try to stay focused on one or two primary tasks for each build.  

So for February:

Incubus - A new low level relatively slender demon boy.  I'll have some screenshots of his sculpt soon.  He's roughly the equivalent of the current succubus but on the masculine end of the spectrum. The plan is to get him in game with his basic animations for February.  

Human on Human animations - There's a ton of updates and polish that needs to go into these animations.  The first pass will be polishing what is currently there.  Then doing the "a-word" (if I type this four letter word out the post gets flagged for adult content, sorry!).  I think I can get those done for February as well.  

And beyond that I'll be working on bug fixes and a bunch of other side stuff.  But those are the two big tasks that once those are ready to go I'll put out the build!  

New idle poses

Comments

I'll do my best! The human on human animations will always be sort of a balancing act between body types and some animations will just work better with some body types. The extremely thick body types are also sort of a guessing game for animations depending on what body types the player is mixing together. But yes, I'll keep the thicker body types in mind and depending on what I can figure out the fallback plan might be to just do some animations specifically for the thick body types.

slaen

Will the human on human polishing include the fact that if the character is extremely thick, they kind of glitch into the other character?

Nick


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