As usual chipping away at the Succubus' animation and content still.
I've also been planning out the systems for what happens after the player has been defeated in combat. The current idea is that after the player is defeated they'll have the choice to play through the sex scene content and then they'll be given a choice of respawning "in town" or else respawning some time later in that same location.
If the player respawns in that same location the surrounding NPCs will either have wandered off or passed out after exhausting themselves using the player. The player will be in a weakened condition, probably with lowered health and stats until they can properly rest and heal up. The idea is that this will allow players to be pacifists and still be able to advance through content without the need to always spawn back in town. Now the question is how to handle XP for these players. I'm leaning away from awarding XP for watching sex scenes. That just feels like it would be really easy for a player to exploit in any number of ways. But that means that pacifist players would miss out on a lot of XP from combat encounters. That might not be a bad thing though. Just thinking that it might sort of go with roleplaying a weaker character that's always being overwhelmed and used by the various NPCs in the world. Are there any players that enjoy pacifist playstyles or think this would be a fun way to play through the game? Am I overlooking anything? Or getting anything wrong with these ideas?
If the player chooses to respawn "in town" I want there to be a chance for them to wake up just outside of town, maybe missing a few coins. But I also want to add a chance for a bad outcome based upon what NPC the player was defeated by. I'm still brainstorming ideas for this system and trying to figure out what features would need to be supported. The most basic events, and most likely the first ones that will be implemented, would be simple things like the player being left in the woods, stripped of their clothing, missing some coins, and missing a good chunk of their health. But the ideas for more advanced events I have things like:
Those are just some initial brainstorming ideas. Feel free to toss out ideas or offer up feedback. Like I said I'm still trying to plan out how far to take these systems and getting an idea of what people expect/want would be really helpful.
slaen
2020-12-09 01:44:25 +0000 UTCslaen
2020-12-09 01:42:19 +0000 UTCArtem
2020-12-02 03:14:48 +0000 UTC