Sounds, AI, and Animations
Added 2019-12-03 17:12:27 +0000 UTCThe slime girl almost has a full set of animations. She still needs 2 more scenes to cover all of her basic animations and then it's just a matter of setting things up in game. I've also been working on some test animations with her for the grappling system and the non-violent systems. Those animations will probably be placeholder at first until I get the systems sorted out but I'm hoping to have at least some of that stuff working in the next build. The animations also tie in pretty heavily to how I end up implementing the actual mechanics and the AI that then uses those mechanics. It's like I'm juggling 3 different systems at once and then trying to get them all to fit together correctly. It might take a few iterations.
I also started implementing sounds. At the moment I'm using assets from the marketplace to see what the workflow is like. I really didn't realize how much goes into the sound work on games and I'm pretty sure I've only just scratched the surface. So far I've added just a few basic sounds on things like sword swings and footsteps. I need to look into adding a volume control in the options menu now too.