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Feign - Proof of Concept Build 1.3

 

Download Feign Proof of Concept Build 1.3 

The 15th came a little too early for me this month.  Most everything in this build should be working but there are pieces that I haven't tested and a lot of placeholder assets.  My focus for the month was getting the design and mechanics together to get the gameplay loop into the game.  A rough initial version is in there but it needs polish and art assets.  

Just as a further note - slime girls and the imps don't have a full animation set yet.  So they don't have working combat or any interaction scenes.  

Version 1.3 Changelist: 

Feign - Proof of Concept Build 1.3

Comments

So did you attack the guard or the imp? ^^

Lyk

About 8 years ago I worked for a brief time on an MMORPG private server. I remember deciding about spawn positioning and how many etc. It was interesting. Sometimes you wanted many overlapping mobs to appear intimidating on the battlefield or just a few to self the forest alive. It was difficult when mobs would clip through walls or have wonky spawns through the wall. Breaks immersion. Likewise, if a boss spawn and gets stuck on the environment that's a huge oof moment. Great seeing your dedication to an overall experience like a true dungeon master. Keep up the awesome work.

Nathan Martinez

It was nice getting a tavern room before going on a hunt to find my first imp. I found one dead with a guard ontop of him! Luckily, there was also another one (alive) next to the guard. He was not attacking the imp, which I found odd. Amazing progress! ^_^

Wake


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