Spent some time reworking the imp. The sculpt is getting pretty close to what I want but I'll probably let it sit for a day or two and come back to it with fresh eyes. I wanted him to look sort of demonic but not menacing and to fit with the rest of the character work in game.
I also took some time and put together a rough hotkey editor in the options menu. There's functionality testing to do and some commands in there that I need to hide but for this iteration I just grabbed everything in the input mappings arrays.
Tracked down some bugs with LOD settings on the skeletal meshes. The auto LOD generation doesn't play well with blendshapes in game. I'll need to find another solution for character LOD generation or just keep researching ways of optimizing skeletal meshes.
Began creating modular assets for building interiors. Very similar to how in Fallout 4 there are chunks for walls and floors I was breaking down individual pieces so that moving forward I can quickly put together building interiors once all of the pieces are made. There are one or two small issues that I didn't realize before hand with things z-fighting and flickering that I still need to fix but this should be faster than putting together every building interior together inside of a 3d package.
slaen
2019-10-01 17:09:51 +0000 UTCslaen
2019-10-01 17:07:44 +0000 UTCslaen
2019-10-01 17:01:28 +0000 UTCslaen
2019-10-01 16:48:16 +0000 UTCjmp
2019-09-30 11:53:27 +0000 UTCTim Smith
2019-09-30 05:04:54 +0000 UTClittlepiers
2019-09-30 03:47:18 +0000 UTCWake
2019-09-28 02:06:07 +0000 UTC