XaiJu
dextersinister
dextersinister

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Leaderboard Update: Lots of Little Fixes

So far this month I've been stomping bugs and adding a bunch of little snippets of description, dialogue, and color.

There were a whole bunch of bugs surrounding chastity devices—there always are—but I think I've got most of them pinned down thanks to a clever little dodge on the anatomyCheck() function.  The rest have been run down and disposed of.  I've also been very careful to make the 'lockable' nature of chastity devices a general function, so down the road it should be easy to implement locking people (or people locking you) into posture collars, corsets, hobble skirts, and the like.

I've also just been cruising around the 19,000 lines of code and slipping little inconsequential bits of text in.  Stuff like the uneventful office encounters: these strings of text pop up over and over again, and more variety makes the gameplay experience richer and less repetitive.

Next week I'll be starting in on another bit of ambience-building: adding more restaurants sprinkled around the dome.  Each one will have a different 'regular' who you can encounter there.  This month, there won't be much more than introductions, but each of these will be a stub for later expansion.  You might even recognize some familiar faces!

All of which is to say: I think this month's expansion will be mostly composed of changes that nobody will really notice, but will improve gameplay a lot.  With big projects like these, sometimes you've got to take a break from adding content and going back to smooth things over, patch the cracks between storylines, and make the whole thing work better all together.  The game will come out the other side much stronger.

See you on the flipside, pervs!

—Dexter


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