i had an idea yesterday, to see about transfering the weights from a daz figure to peak wulf, because i felt that daz would have better weights...turns out for THIS model that is not the case.
so i did a bunch more tests on her problem areas, mostly her hips and face and i think i have come up with a better solution
taking Simone's advice i used shape keys on her face (namely her eye lids) and i changed my approach on her nether regions. instead of using the auto weight system to add in all the weights for each genitalia bone, i turned them "off" for the auto weight pass then added the weights in manually. coupled with a shape key has produced better results.
getting back to the comic "peak wulf" i can test this update and see where i may need to make changes. if i am satisfied that i cannot improve the basic rig outside of shape keys, then i will move into the next step of bone driven shape keys and more custom bone shapes.
i have also been looking up animation tutorials again hopefully now i can understand them better
https://www.dropbox.com/s/yquihi8q599u88i/peak%20wulf%20V4.rar?dl=0
Simone Spinozzi
2020-05-23 06:15:25 +0000 UTC