XaiJu
hatton_slayden
hatton_slayden

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wulf floof update

i had an idea yesterday,  to see about transfering the weights from a daz figure to peak wulf, because i felt that daz would have better weights...turns out for THIS model that is not the case.

so i did a bunch more tests on her problem areas, mostly her hips and face and i think i have come up with a better solution

taking Simone's advice i used shape keys on her face (namely her eye lids) and i changed my approach on her nether regions.   instead of using the auto weight system to add in all the weights for each genitalia bone, i turned them "off" for the auto weight pass then added the weights in manually.  coupled with a shape key has produced better results.

getting back to the comic "peak wulf" i can test this update and see where i may need to make changes.  if i am satisfied that i cannot improve the basic rig outside of shape keys, then i will move into the next step of bone driven shape keys  and more custom bone shapes.

i have also been looking up animation tutorials again hopefully now i can understand them better 

https://www.dropbox.com/s/yquihi8q599u88i/peak%20wulf%20V4.rar?dl=0

wulf floof update

Comments

i said that would have been hell ! ๐Ÿ˜‚๐Ÿ‘๐Ÿ’–

Simone Spinozzi


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