About the upcoming Cerberus animation
Added 2024-05-30 10:39:12 +0000 UTCI apologise for the lack of animation updates lately. This is because I underestimated the amount of work required for the Cerberus animation I am currently working on. Even though after completing the complex Rosa animation, which was the most challenging to date, I wanted to return to simpler, faster animations. However, in planning the Cerberus animation, I took on too much without fully realising how much time it would take.
By designing the animation with three bodies for Cerberus, each with unique movements, this alone represented three times the work of previous animations.

I also planned two different camera angles showing all three bodies, effectively multiplying the work to around 6 times that of previous projects.

Although I have been working diligently, it is only now, after such a long time, that I realise that I have set myself too ambitious a goal.
I now have most of the necessary animation components drawn and ready to move, which means I am over 75% finished. I think I can release the animation by June. I apologise for the long wait. In the future, I will learn from this experience and be more cautious about taking on animations of such a large scale that require so much of my time to complete.
Comments
Can you give us another update? please
Abel
2024-06-22 21:39:30 +0000 UTCDo take the time to rest and recuperate as needed! The update is appreciated, and it's looking great ^^
TueBlue
2024-05-30 10:46:40 +0000 UTCI appreciate the update. All the screenshots make it look amazing so far! Though I am sorry to hear you took on more than you expected. But it shows your ambition with your work which I think is awesome!
THEHandon
2024-05-30 10:44:35 +0000 UTC