i had to delete a few "joint correction morphs" JCMs and redo them because of some sculpting errors.
i have a healthy respect for 3d riggers on ANY platform because there is a lot of steps to go through.
i have finished all the single joint rotations, side to side, back and front, and twist both directions.
now i need to make and properly link every rotation combination and THEN i need to texture it
Simone Spinozzi
2018-12-31 22:45:49 +0000 UTC