Surprise! Released earlier than promised! I must say, this takes the immersion to the next level.
Like mentioned earlier, this was my weekend test and nothing more. I was curious to check out if in the future I can add this feature to upcoming games. If you don’t have Quest3 or Quest2, this is totally useless crap for you; it doesn’t work with any other headsets.
Requirements: PC, cable and Quest3. Quest2 not tested.
How does it work?
The videos from the headset cameras are fed into the Unity. Inside Unity, I have 2 spheres, one visible for each eye. I render on top of the camera feed the actual video, which can be any 180 degree SBS-clip. The magic comes with masking; Only partial video is visible, so at the same time you can see your room and the video clip. The masking partially follows your gaze.
I have lots of adjustments to make scale and size 1:1 accurate, and the strength & position of the mask can be changed. Inside the game folder is a PDF explaining bit more. Read it, so you understand what to do! Every change you make is saved to a .txt file to the videos folder. This way your next run remembers your settings for each video.
When firing up the scene, the first thing to see is the button layout. Just hit “space” and have fun!
You can add feature requests to this post, and please give feedback how it works! I have no idea when I will do something more with this small project.
Update, this is now without tiers. Not my core stuff, just fun and games.
Happy Easter!
Jari
Jari Vuoristo
2024-04-14 06:11:32 +0000 UTCBear-Meister
2024-04-13 07:05:45 +0000 UTCJari Vuoristo
2024-04-02 04:34:47 +0000 UTCAvidan
2024-04-01 21:11:56 +0000 UTCTriton13
2024-04-01 03:23:01 +0000 UTCJari Vuoristo
2024-03-29 04:42:31 +0000 UTCRandomUser
2024-03-29 02:51:38 +0000 UTCBrad
2024-03-28 13:21:41 +0000 UTC