I've always have a problem with the skin shaders I've bought. The look is good, but they all have a tons of limitations. That's why with the Lola my focus has been creating a darn good skin shader, and it's REALLY complex!
None of the available shaders are "okeish" when it comes down to liquids like oil or water. So, I rolled my sleeves and thought to give it a try. So far I've tackled everything else but the oiled surface without other normal maps effecting to it, meaning; If your skin has wrinkles, and you pour oil on top, the oiled part is just super smooth without the skin normals.
This is why I'm writing my own skin shader, capable of handling liquid on the skin, giving it a smooth oily look while the rest of the skin is as it is without the oil/water. Title image, my first tests, way beyond now!
Ahabz
2023-12-09 17:57:10 +0000 UTCYouveGotServed
2023-12-09 17:55:22 +0000 UTCtsaric
2023-12-09 17:53:48 +0000 UTC