Ok, from the last game, I thought to go linear is the best approach. Then, thinking of the FD3 story, thought, fuck... I must go back and forth to catch the time jump things. So I have to create lots of scenes before they happen... like timewise.
This is just the first glimpse of the FD3 Origin scene. I have now one-pass VR volumetric lights, meaning... simplified... look at the statues and how the light and the shadows behave...
The reason I have to create lots of stuff before releasing anything is the time jump watch. I need to prepared what you guys are going to do with it; so instead of linear design, I have to take account lots of other stuff! This scene, get prepared for the latin language; this Mistress is gonna take everything from you with the Succubus's!
Mika Eel
2022-01-08 10:34:22 +0000 UTCSubspace Studios
2022-01-07 19:19:41 +0000 UTC