As you know, all the animations are either motion captured or animated manually with Maya. This work is now done for the whole game!
I've been working now with the Unity, adding all the missing animation sequences to the Finale and adjusting the vo script to match everything. This scene is again BIG.
There are over 15 000 frames of animation, each loop about 30-50 frames long. Everything is seamless; there are no cuts to jump from pose to pose. There are cinematic hops out from the body, as some poses are just impossible to enjoy (like look at the floor/ceiling/brown hole etc...
I should get the vo for the in between scenes upcoming weekend, and I'll prolly release some of those for you to check out when the voice is implemented.
After this I'll start to wrap everything together, link tons of things, fix the Valve Index headlock problem and release the Alpha for you to play with :)
Just bare with me for the time I'll build up the Finale and the do the stuff above!
Ovid71
2021-04-04 11:06:15 +0000 UTCtsaric
2021-04-01 00:59:59 +0000 UTCdarklink11
2021-03-31 19:05:55 +0000 UTCMabuse786
2021-03-31 12:57:48 +0000 UTC