I want my games to evolve. This is why I've been into more technical stuff while you guys got nothing new and I've been to bed and reading. What I want from to VO girls are their facial expressions when they do it. That's why I built a tool for it. It's still at the very first stage, before I got sick, did this video, and forgive me, it's me doing it :D
citor3.com/fd2/video/opencv4.mp4
Another thing which has bugged me from the FD1 is the way unity deals with joint rotation; riding you has a loss of volume on her. Check this test out, I'm pointing out the performance hit is huge. This character without the DQR is what any game engine offers today, fps of 700, patch applied, 200 fps;
working on it to get it faster. The mouse capture seems to be bit off.
Today Tim sent me a link to a site. Opened it..yeh.. thanks.. yet another top notch company coming to our field. Why do you show this to me?.....Reply:" Dude, look inside..." WTF... see the attachment.
Lastly, VAM is using Flex, nVidia GPU particle system, but I've just found about it, so prolly something related coming up later.
I really hope you guys are ok, this situation is new to all of us and heck, if we are more isolated, let's arrange a vr party!
AVG
2020-03-21 00:32:55 +0000 UTCJari Vuoristo
2020-03-20 19:00:16 +0000 UTCSvanir
2020-03-18 01:58:32 +0000 UTCnonaak
2020-03-17 13:38:36 +0000 UTCtsaric
2020-03-16 23:22:43 +0000 UTC