XaiJu
LDNunes
LDNunes

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Update Progress , secondary missions, and more.

Currently, I'm finishing up a few things for New Era (12,000 words, and more to come) and also working on the next update for Blood Legacies (currently at 6,000 words). I need to code and translate, but I believe I'll soon bring a small update for both WIPs. With the coding and translation already done.

Additionally, I plan to include small missions between chapters. This is something I had already thought about in the old demo and will implement here. In these missions, you may come across some special items and also gain more experience, which will help evolve your skills.

In elemental skills, you may be able to summon ice golems (at certain times) or create snowstorms (if the elemental level is high enough), among other things.

In combat skills, you may be able to use two swords, fight unarmed, master archery, and more.

Moreover, with each chapter, you'll earn a certain number of experience points, but you can earn more by completing small missions, or for Tier 2 and 3 [Patronus|Heralds|Vampires], you can access the menu later and add as much experience as you want.

For those who like to learn more about the world, complete missions, and discover more things, and may not necessarily like or prefer not to use the menu in certain situations, they can also go on secondary missions (And some of these missions may contain choices and events that could also impact the main routes of the demo. No, you won't be able to make such choices in the menu without going on the secondary mission. The menu will only add items and other things related to stats, okay.)

PS: I'm also working on a website for some information, so I won't make choice guides. The WordPress one is a bit messy. The app I'm using now is much better and more organized, and it's easy to use on mobile.

Example of special items: Giant spider venom, skins for clothing (which may have some reactions), swords, and other types of items. You can discover more about them later in missions or even the library (I'll include them in the stats and you can also access them directly in the demo).

That's it. I'll bring the POVs and the update soon. Take care until then!

Comments

This is a great suggestion, thank you 😁 I already have the idea for the code and how to do it. A combination of both skills is definitely great

ldn

I've a suggestion for the skills section. It'd be fun if an MC who has high elemental and combat could develop a combat style where they use their elemental powers to constantly create and switch between weapons while fighting making it impossible to get used to or predict their style and attack patterns or even simple things like weapon reach. It would also make it so they are able to fight with no fear of being disarmed or losing a weapon meaning things like throwing or dropping their weapon to get an advantage would suddenly be a legitimate option, instead of a deathtrap. Even if not exactly that letting the MC choose to fight with both combat and elemental skills heavily mixed together rather than one or the other would be nice.

abhorash

Excited to see the next few updates

The tincan man


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