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AHTYA 2.0 – pt.27: Vase Smash Part 2 – Adding Particles

This is part 2 of our Vase Smash Project. In this video we are going to add particles to our existing setup to tie this animation together and get the details to make this look even more realistic. We take a look at two different ways of spawning particles from an rbd sim and adding further details like angular velocity.

Comments

Hi Christopher! Could you please explain a little bit about the Motion Blur node that you added in the rendering scene file? Whatever I try, I can't get a nice result by doing motion blur on Stage level. How best to set this up? Thanks a lot!

Philipp Welsing


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