In part 2 of our Squishy Vellum setup, we create our actual vellum simulation, add speed ramps and export everything as alembics to render in your own preferred DCC. Inside the scene files you can find a blender file for rendering as well as another version of this scene prepared for rendering in Houdini with octane, that I used for the teaser.
Vladislav Petrenko
2023-11-22 14:58:41 +0000 UTCVladislav Petrenko
2023-11-22 14:53:50 +0000 UTC