It's finally time to build a big rig. A really big rig. Over the next 4 to 5 episodes we will create a flower setup that is completely build around KineFX. This means you get a fully rigged flower in the end, which is fully compatible with rig pose nodes, inverse kinematics, motion clips, rig attribute vops, wrangles and so on.
The setup we are building is highly modular, so you can easily remove, modify or replace parts to fit your own needs.
In this episode we're starting with a single rigged petal. Over the upcoming weeks we'll cover copying it and shaping the blossom, creating details like the stem, sepals and stamen, combining everything into one single rig and animating and simulating our flower opening.
This setup builds on lots of techniques introduced in previous flower projects. These two talks in particular sparked a lot of ideas for this setup:
Simulating flowers with Vellum (XK Studio)
https://youtu.be/jeuo5DjRsq0
Designing and shaping flowers (Paul Esteves)
https://youtu.be/U1k1qmim3iA
Entagma_Chris
2022-12-08 18:21:03 +0000 UTCBaked Agency
2022-12-08 16:18:58 +0000 UTCJim Huenergardt
2022-11-28 04:01:12 +0000 UTC