The first step to create the procedural psyche transform animation is to create a weight value for all of the surface points based on their proximity to a helper object.
Entagma
2022-10-17 06:35:12 +0000 UTCJ.P
2022-10-16 21:45:55 +0000 UTCEntagma
2022-10-13 03:36:02 +0000 UTCJ.P
2022-10-12 21:21:42 +0000 UTC