KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
Added 2022-06-09 15:03:02 +0000 UTCDo you like weight painting? No, we neither! So in this weeks episodes, we’ll take a look at procedural ways of modifying capture data inside kinefx.
This is the first and more sensible video of this two part episode. We’ll take a look at the official kinefx way of modifyfing weights with vex.