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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights

Do you like weight painting? No, we neither! So in this weeks episodes, we’ll take a look at procedural ways of modifying capture data inside kinefx.

This is the first and more sensible video of this two part episode. We’ll take a look at the official kinefx way of modifyfing weights with vex.


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