Now we build the procedural shader for the low poly rocks from last time. The shader again makes heavy use of noises and color ramps with some sampled colors form reference pictures.
Wats Runner
2022-12-07 18:20:13 +0000 UTCBob Wright
2022-12-05 21:13:38 +0000 UTC于子洋
2022-10-07 07:48:46 +0000 UTCBeili Wang
2022-09-01 07:31:08 +0000 UTCbrian van montfoort
2022-08-08 16:15:31 +0000 UTCFirat Cicek
2022-06-12 11:16:25 +0000 UTC