It’s time for us to move on to our next big section of videos: Constraints! And we’re starting our with a super deep dive into maybe the most interesting one, Inverse Kinematics. We’ll cover different ways of creating IKs, how to deal with jitter or lackluster accuracy, how to configure joints, targets and mappings in between and finally build that fun balancing setup from past KineFX demos.
One note on the next episode: Like every year, christmas is approaching far more rapidly than I anticipated. So the next episode two weeks from now will just be a KineFX-Quicky on how I built the teaser animation. After that we’ll continue with constraints inside vops! ~ Chris