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It’s finally time for us to build some actual skeletons. And because this is houdini, we’ll build them procedurally with hundreds of bones and animate them with code! Still, building procedural skeletons like this isn’t all that hard and we’ll take a look at a general procedure that you can tweak to fit your needs.
Guiding the Shortest Path SOP with a cost attribute by Konstantin Magnus
Jacques
2024-10-30 05:03:52 +0000 UTCJacques
2024-10-29 15:29:14 +0000 UTCNebojsa Visnjic
2023-01-06 21:57:00 +0000 UTCEntagma_Chris
2021-12-18 18:52:20 +0000 UTCDominik Lange
2021-12-16 16:09:36 +0000 UTCNelson Noa
2021-12-07 22:21:33 +0000 UTCGio Gargiulo
2021-12-02 12:39:02 +0000 UTC