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KineFX 101 – Pt.2: Building Procedural Skeletons

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It’s finally time for us to build some actual skeletons. And because this is houdini, we’ll build them procedurally with hundreds of bones and animate them with code! Still, building procedural skeletons like this isn’t all that hard and we’ll take a look at a general procedure that you can tweak to fit your needs.

Guiding the Shortest Path SOP with a cost attribute by Konstantin Magnus

KineFX 101 – Pt.2: Building Procedural Skeletons

Comments

I didnt know how to calculate max distance but then just realized I could use a for loop and an array to use the max function.... good to learn

Jacques

Hey everything you use vop for can be done with vex right? Going to try to just reengineer myself because I dont like vop.

Jacques

Chris thank you for taking the time to explain things properly and to colorize the nodes. I am sure everyone at Entagma wanted to do a great job at teaching us what is possible with a beast like Houdini, but sometimes knowing too much gets in a way of being a great presenter. Your style is definitely something others should try to adopt.

Nebojsa Visnjic

Haha, yes, I'm using an old Space Navigator from 3D Connexion. I can't use 3d software without it anymore, but it really, really depends on your workflow, if it works for you or not. For polymodelling, where you're constantly using both your mouse and keyboard shortcuts, it's more annoying than helpful. For procedural Houdini stuff it's awesome.

Entagma_Chris

Hey there! I couldn't help but notice some abnormally smooth 3D viewport movement. Wanted to ask, do you use some sort of 3D mouse? If so do you recommend it?

Dominik Lange

Highly recommend for anyone wanting to learn kinefx, the cost attribute tip by Konstantin Magnus is very useful!

Nelson Noa

These are by far the easiest KineFX tutorials I've seen so far

Gio Gargiulo


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