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PDG 101 - Pt.8: Command Line Programs & Texture Synthesis

In this two-in-one episode Chris shows you how to control external programs with tops while creating custom aerial photography for your Houdini heightfields using the amazing texture synthesis tool by Embark Studios. Weird? Maybe. Fun? Definitely!


Download Texture-Synthesis here:

https://github.com/EmbarkStudios/texture-synthesis


HDA for Texture-Synthesis by Manuel Köster (if you're lazy):

https://github.com/manuelkoester/texture-synthesis-houdini


Texture used in the first example:

https://texturehaven.com/tex/?c=terrain&t=rocks_ground_03


DOP80 dataset used for the base aerial photograph (Achtung: German)

https://geodatenonline.bayern.de/geodatenonline/seiten/wms_dop80cm


More on heightfields:

https://entagma.com/live-rendering-of-heightfields-in-rs/

PDG 101 - Pt.8: Command Line Programs & Texture Synthesis

Comments

Awesome introduction! I was first struggling to use it externally, but this cleared a lot on how to integrate it into Houdini, thanks a lot!

Serkan Sökmen

Great tutorial. I think there is a slight problem with the packaged zip. N_guide.png is in the in folder but should be in a separate folder named guide.

jimbachalo

Wow, amazing tool and a great tutorial, thanks so much!

Konsta Ryösä

Thanks so much! ML is definitely on the list, but I still have quite a bit of learning to do on that topic! Your vellum example is interesting though! Especially since it's not the usual image related example. So it's about having a base mesh and predicting it's simulated state after x amount of frames?

Entagma_Chris

Fantastic work and really well presented! Are you going to look into machine learning, as well? Eg. predicting certain vellum results based on comparing a bunch of before-after meshes?

Konstantin Magnus


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