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Particles Part 08 - Sticking Particles To Animation And Basic Mantra Rendering

I often get the question how to move simulated particles with an animated mesh. This video shows one technique to achieve this. We'll simulate particles travelling on the surface of a torus and then post move these using the parametric coordinates of the closest location on the torus. A second request that hits our inbox frequently is Mantra rendering. So this time I'll show you the very basics of getting spherical particles rendered in Mantra.

Particles Part 08 - Sticking Particles To Animation And Basic Mantra Rendering

Comments

could you do another tutorial like this. but with the underlying geomtry morphing? do you use a time shift?

Stefanie Joelle Okemow

Really should have gotten the Redshift Licence on the last sale... https://vimeo.com/449464878

Joerg Fluegge


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