After last week's grain softbodies, let's use that technique to have some fun and build a quick and easy setup that chops up an object into soft and squishy pieces.
As you can see by my preview rendering and hear by the sound, I'm still on the road. But it won't be long and I'm back at a regular sized workstation and won't have to render on a laptop :)
Entagma
2020-12-04 08:20:09 +0000 UTCScott Martin
2020-12-03 20:27:55 +0000 UTCAlex George
2020-05-09 02:43:13 +0000 UTC