When discussing simulation techniques with colleagues recently, Martin Salfity wondered how I'd go about setting up what he'd done here using purely old-school grains: https://martinsalfity.com/Hardcore-Squidgy
Turned out I needed a few attempts to come up with a straightforward and decently fast setup. But after a bit of trial an error here it is: Softbodies using vellum grains.
In this tutorial we'll set up Vellum grains and a few constraints to simulate a living blob.
Uzay Kişi
2022-05-11 13:30:47 +0000 UTCAlexandre Parageaud (Apara)
2019-09-17 13:32:32 +0000 UTC