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Particels Part 06 - The Curve Force Twister

This time we focus on a classic in particle simulation, a twister effect. This is an excellent opportunity to have a close look at the CurveForcePOP and all of its settings. The setup is quite straight forward. Not much VEX nor other custom code, but inbuilt standard nodes and mainly Hcript expressions. Nonetheless this tutorial teaches you a very important thing: To create interesting looking FX you'll need to add variance, variance, variance! We'll add quite a bit of it to all different aspects of the effect to go from , working but boring, to interesting.

I will post the start file and the render setup file a little bit later... stay tuned. But for now you can follow allong by drawing your own curve from scratch.

Particels Part 06 - The Curve Force Twister

Comments

Thanks for this series - i gave it go and added some dust. https://drive.google.com/file/d/1eOPm618J8aZdqJVy9R0708JKdZKdad81/view?usp=sharing

Christoffer Wolters

Hi Brad, thats usually not a big problem. If you have some smoke you can use the advect by volumes node. If I remember correctly Mo explains it here. https://entagma.com/quicktip-instancing-in-redshift-bonus-particle-advection/

Entagma

This is great! What if I wanted to combine smoke with all of those particle forces?

Brad Nesseth


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