We recently had to create a physically based thinfilm shader in Redshift. This is the result. It's a slightly simplified version of this OSL shader from gamedev.net, implemented using purely Redshift nodes: gamedev.net/articles/programming/graphics/thin-film-interference-for-computer-graphics-r2962
george
2019-10-17 00:30:02 +0000 UTCEntagma
2019-09-20 04:52:20 +0000 UTC