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VEX101- Implementing A Paper: Hidden Point Removal

Time for a small add-on to our VEX101! I've been commuting quite a bit this year and when you find yourself sitting in an express train it can get boring. Luckily Jake Rice pointed me to a few papers, one of which was this one:

 http://webee.technion.ac.il/Sites/People/cgm/Computer-Graphics-Multimedia/Publications/Papers/2007/2007_Direct_Visibility_of_Point_Sets.pdf 

In this tutorial we'll implement an algorithm to remove hidden points from an unstructured point cloud. We'll be using a few lines of VEX and a hacky way to generate a convex hull.

VEX101- Implementing A Paper: Hidden Point Removal

Comments

Where do you find similar papers like this one to read about?

bluefire

It should work just using the convex hull node. You can pipe that straight into a point wrangle with just: v@P = v@rest;

Nathan Rosquist

Hi Mo. I quote Benjamin from the Entagma.com webpage "Is there a way to get this to work with Houdini 18.5 nodes? Tetrahedralize has been removed, so I tried this using the convex hull node as well as tetconform, as that’s what the Houdini 18.5 help recommends, but with no luck. Eventually, I resorted to unhiding tetrahedralize, which works fine, but since it’s been removed I was curious, if there’s a newer, faster node and/or procedure." I have the very same problem. Awesome video!! Thanks a lot!

Guillermo HM

cool paper implementation! would love more stuff on point clouds!

Sam Beebe

would love that sloppy math course aswell!!

Simon van den Broek

Hey Konstantin, thanks - that sounds like a full course to me :) "Intro To Numerical Math". I'm way too sloppy to pull that one off with a straight face. But we're seriously considering an "Intro To Sloppy Math". Seriously. Cheers, Mo

Entagma

Thank you, Moritz, well done! I would love to see a sequel that gets more in depth about turning mathematical formulas from papers into code!

Konstantin Magnus

Very clever technique! Thanks! Can I ask for tutorial about vellum that tears by liquids? Something like this with same speed as in tyFlow if possible: <a href="https://www.instagram.com/p/BvGCadhHB6K/" rel="nofollow noopener" target="_blank">https://www.instagram.com/p/BvGCadhHB6K/</a> I understand how to re-create this in Houdini but it's very slow, is there any ways to optimize this? I interested in the matter of time of solving. Thanks again!

V L Λ Λ M Λ

Well in this case a friend pointed me to this. But in general a huge collection of CG papers can be found here: <a href="http://kesen.realtimerendering.com/" rel="nofollow noopener" target="_blank">http://kesen.realtimerendering.com/</a> Cheers, Mo

Entagma

very nice Mo - enjoyed that ,,, Apologies if I missed something - where does one find papers like this??

Chris Johnstone


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