Here's a walk-through of the Part 01 particle scenes render setup. It's done in RS but a Mantra setup would look quite similar. This video explains how to genereate geometry for the particles on rendertime and how to setup shaders for the particles and the objects. All the materials are driven by the color values set on SOP level.
The HDR I used can be downloaded here: http://www.hdrlabs.com/sibl/archive.html
cheers Manuel
Joerg Fluegge
2020-08-12 02:44:31 +0000 UTCEntagma
2019-05-05 07:51:38 +0000 UTCmLab
2019-05-05 03:19:46 +0000 UTCmLab
2019-05-04 18:25:53 +0000 UTCSenad
2019-04-25 18:04:38 +0000 UTCHoang Anh Nguyen
2019-04-03 06:36:13 +0000 UTCEntagma
2019-04-03 06:31:49 +0000 UTCLuis Román
2019-04-02 18:41:56 +0000 UTCHoang Anh Nguyen
2019-04-02 15:58:42 +0000 UTCWang Xizhe
2019-03-29 19:42:35 +0000 UTCJindrich_Novak
2019-03-29 10:20:19 +0000 UTC