Vellum 101 - Swirly Cloth (Vellum + POP Attract)
Added 2019-01-24 09:09:14 +0000 UTC
In this one we'll have a look at how to use a POP Force like The Pop Attract and Pop Axis Force to direct where our simulation is moving.
Might be late to the show, but got a sh##load of fun out of this. https://www.instagram.com/p/CEbUFO5HVPa
Joerg Fluegge
2020-08-28 08:53:47 +0000 UTC
That's awesome. Great to be able to quickly build some concrete exemples like this.
Otherwise the learning curve is pretty discouraging.
Alexandre Parageaud (Apara)
2019-09-18 09:33:23 +0000 UTC
Hi Mo, this tutorial derived me make mini fish with a Trace and not with a Grid,
but I was not lucky with my video card that did not let advance the Frame.
but anyway it is very nice and I liked to follow you in this tutorial too : )
https://vimeo.com/337064543
Alfredo San Martin Castro
2019-05-24 17:23:46 +0000 UTC
Hey great one guys. Can you please elaborate on last point here in the comments, how would you go about removing the intersections in DOPs?
Isaac Katz
2019-02-28 16:39:55 +0000 UTC
Two possible techniques that come to mind: Point Relax SOP or Detangle-SOP, both have their advantages/disadvantages, DOPs might offer most control though. Cheers, Mo
Entagma
2019-01-28 08:14:04 +0000 UTC
Really cool and thanks for this.
Btw, is there an easier way to detangle/remove intersection between each grid with Copy to Points without using DOPs?
Zino Kua
2019-01-28 05:32:41 +0000 UTC
Neat technique! Looks very interesting indeed. Nice work! Cheers, Mo
Entagma
2019-01-27 10:02:39 +0000 UTC
Had fun using a remesh node inside of a sop solver hooked up through multi solver in dops. Vellum cloth colliding with itself creating an almost vdb like growth. ( It is quite picky though) I have examples of it here, > <a href="https://www.instagram.com/p/BsxBR4BHKZm/" rel="nofollow noopener" target="_blank">https://www.instagram.com/p/BsxBR4BHKZm/</a> Would love to know your thoughts!
Mitch Fields
2019-01-27 02:34:37 +0000 UTC