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Vellum 101 - Swirly Cloth (Vellum + POP Attract)

In this one we'll have a look at how to use a POP Force like The Pop Attract and Pop Axis Force to direct where our simulation is moving.

Vellum 101 - Swirly Cloth (Vellum + POP Attract)

Comments

Might be late to the show, but got a sh##load of fun out of this. https://www.instagram.com/p/CEbUFO5HVPa

Joerg Fluegge

That's awesome. Great to be able to quickly build some concrete exemples like this. Otherwise the learning curve is pretty discouraging.

Alexandre Parageaud (Apara)

Hi Mo, this tutorial derived me make mini fish with a Trace and not with a Grid, but I was not lucky with my video card that did not let advance the Frame. but anyway it is very nice and I liked to follow you in this tutorial too : ) https://vimeo.com/337064543

Alfredo San Martin Castro

Hey great one guys. Can you please elaborate on last point here in the comments, how would you go about removing the intersections in DOPs?

Isaac Katz

Two possible techniques that come to mind: Point Relax SOP or Detangle-SOP, both have their advantages/disadvantages, DOPs might offer most control though. Cheers, Mo

Entagma

Really cool and thanks for this. Btw, is there an easier way to detangle/remove intersection between each grid with Copy to Points without using DOPs?

Zino Kua

Neat technique! Looks very interesting indeed. Nice work! Cheers, Mo

Entagma

Had fun using a remesh node inside of a sop solver hooked up through multi solver in dops. Vellum cloth colliding with itself creating an almost vdb like growth. ( It is quite picky though) I have examples of it here, > <a href="https://www.instagram.com/p/BsxBR4BHKZm/" rel="nofollow noopener" target="_blank">https://www.instagram.com/p/BsxBR4BHKZm/</a> Would love to know your thoughts!

Mitch Fields


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