As mentioned in our previous video, some of Vellum's constraints only start to make sense when they're used/modified/created dynamically while your simulation is running.
In this video we'll have a look at four straightforward setups to put those dynamic constraints to use: Inflating geometry, releasing geometry, sticking geometry to a collider and sticking geometry to another simulated piece.
Jason Smart
2019-01-22 18:41:44 +0000 UTCBob
2019-01-16 23:13:44 +0000 UTC