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VEX101 - Packed Primitives & Primitive Intrinsics

Let's put all that goodness about matrices and quaternions to use and build some basic motion graphics!

In this tutorial you'll learn the basic technique behind MOPS (www.motionoperators.com).

VEX101 - Packed Primitives & Primitive Intrinsics

Comments

Other question will regarding speed. Performance wise, is it better to manipulate those intrinsic attributes after the copy, or to mlanipulate the @orient one before the copy. If I'm changing every frame the @orient with an expression using @Time before the copy sop, am I regenerating the packedgeo every frame?

Orson favrel

Hi there and thanks for this usefull video. Was wondering, when the instances you're trying to manipulate are not "centered" on the templates points . When rotating the instances with the rotate function, they rotate around their center as a pivot point. what if I want to rotate or scale around a specific pivot point. Thanks in advance

Orson favrel


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