Under the hood of most 3D apps, transformation matrices are an integral part of how objects are moved (and scaled and rotated and sheared) in three dimensional space.
In Houdini sometimes you'll be confronted with a transformation matrix too - this is a basic primer on what a transformation matrix does and how we can manipulate it in VEX.
John Kunz
2018-08-11 21:12:23 +0000 UTCMr Racecar
2018-08-06 09:47:50 +0000 UTCHoang Anh Nguyen
2018-08-03 22:04:08 +0000 UTCDim Baidachnyi
2018-08-03 15:44:31 +0000 UTCEntagma
2018-08-03 10:26:10 +0000 UTCCharles Vidaud
2018-08-03 09:39:33 +0000 UTCHoang Anh Nguyen
2018-08-03 08:36:50 +0000 UTCjulien morneau
2018-08-02 10:48:01 +0000 UTCEntagma
2018-08-02 09:50:41 +0000 UTCNick Wood
2018-08-02 09:33:30 +0000 UTC